16.03.2020

Star Trek Starship Creator For Mac

Star Trek: Starship Creator Imergy & Release October 1998 Mode(s) Star Trek: Starship Creator is a developed by Imergy and released by in 1998 for both and, based on the official license of the franchise. Elements in the game were created in conjunction with the technical advisers for the series and films, such as. The gameplay in Starship Creator allowed for the player to equip and crew a series of different starship classes from across the Star Trek universe, including those from both the various series and the.

An expanded version was subsequently released as Star Trek: Starship Creator Deluxe in late 1999 which added further starships, missions and customization. The official website also contained downloads for the characters from the series of books. Reception by critics for Starship Creator was negative, with criticism directed at the gameplay and graphics, and the suggestion was made that the game would only appeal to. A sequel followed in 2000 entitled.

Contents. Gameplay The game style of Star Trek: Starship Creator allows for players to create their own starships, equipping it with technology from the universe. This includes elements such as, as well as weapons such as. The player also selects the crew that man the starship; these are pulled from across the franchise, and includes characters such as,.

Some of the characters, such as Rachel Garrett from ', had their biographies expanded for the game. This biography was specifically taken into account and expanded upon by in the book Star Trek: Enterprise Logs. There is also the ability to import photos into the game to create new characters, as well as writing the related biographies. This was intended so that players could include themselves on the crew. The equipped starships are then sent out on missions which earn credits that can then be used to buy new equipment or crew for the ship, or purchase a new starship and begin once again.

The game includes the option to run in background mode, so that missions can be undertaken while the user conducts other tasks on their computer. This was described as 'stealth mode' in official descriptions of the game. The starships featured in the game are a cross section from all of the television series seen so far. The appears from, while the seen in is also present.

The and appear, having been in and respectively. Also in the game is the, which first appeared it in, and the which was introduced in. Production Starship Creator was developed by Imergy. It had previously created other multimedia software products based on the Star Trek licence, including the Star Trek: The Next Generation Interactive Technical Manual. It was published by Interactive. Starship Creator was designed with input from, and, who were responsible for many of the technical aspects of the television series seen up until the release of the game.

Writers such as were responsible for the creation of the missions seen in the game. Reception Reception Aggregate score Aggregator Score 60% Review aggregator has given Starship Creator a rating of 60%, based on a single review. James Lileks reviewed the original release of the game for the. He criticised the lack of end product to the game, in that there was no point at which it was completed. He described it as 'It's just a thing to goof around with, if you're so inclined and have no life.' The German magazine gave Starship Creator a rating of 30%, calling it an 'idiosyncratic piece of software' that would irritate gamers, and is only of interest to Star Trek fans who want to debate the differences between starship classes., another German magazine, gave the game a score of 27%, saying that it was a good idea overall but the graphics execution and unimaginative gameplay resulted in a poor game. The review in gave the game a rating of three out of five and criticised the lack of gameplay once a mission was launched, describing the player as a 'mere spectator'.

Joseph Szadkowski reviewed the Deluxe version of the game in February 2000 for. He said that while he enjoyed the experience on 'some weird level' as he 'really enjoyed taking a back seat and watching scenarios unfold', but suggested that it would have been far more popular with improved graphics and a greater emphasis on action. Described the game as 'Everything non-Trekkies never really wanted to know about 'Star Trek'. For die-hard fans only.' Deluxe version and sequel. Main article: The game was re-released as a 'Deluxe' version in late 1999.

This added three new ship classes, the, the and the. It also included seven new missions, as well as the ability to send two ships on a mission at the same time. It also added the ability to customise the registry numbers on the starships created by the user. The official website also contained the downloads to add the main characters from the series of books to the game.

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The following year, released a sequel entitled. The sequel added some new classes of buildable starships and was backwards compatible, which allowed for importing of starships created in the original Starship Creator, as well as exporting vessels to the multi-player mode of the 2001 game.

Because of this function, the sequel was often packaged with Dominion Wars. References. ^ Kirschner, Suzanne Kantra (February 1, 1999). Popular Science. Retrieved August 14, 2016 – via.

(Subscription required ( help)). ^ Bassave, Roy (November 3, 1998). Knight Ridder/Tribune News Service. Retrieved August 14, 2016 – via. (Subscription required ( help)).

Greenburg, Carole (2000). Star Trek: Enterprise Logs.

New York: Pocket Books. Simon & Schuster. Archived from on September 24, 2001. Retrieved August 14, 2016.

Retrieved August 14, 2016. New York Magazine: 54.

November 13, 1995. Retrieved August 14, 2016. Miller, III, Randy (December 2, 2014). Retrieved August 14, 2016. Contemporary Authors. January 1, 2005.

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Star Trek Starship Creator For Mac Free

Retrieved August 14, 2016 – via. (Subscription required ( help)). Retrieved August 14, 2016. Lileks, James (January 2, 1999). Star Tribune. Retrieved August 14, 2016 – via.

(Subscription required ( help)). Retrieved August 14, 2016. Gowan, Michael. Archived from on October 1, 2002.

Retrieved August 14, 2016. ^ Szadkowski, Joseph (February 5, 2000). The Washington Times. Retrieved August 14, 2016 – via.

(Subscription required ( help)). Boy's Life: 14. Simon & Schuster. Archived from on September 17, 2000. Retrieved August 14, 2016. Simon & Schuster.

Archived from on January 20, 2002. Retrieved August 14, 2016.

Savignano, Lisa Karen. Retrieved September 19, 2013. Geryk, Bruce (June 29, 2001).

Archived from on August 17, 2013. Retrieved September 19, 2013. External links. – A personal computer is a multi-purpose electronic computer whose size, capabilities, and price make it feasible for individual use. PCs are intended to be operated directly by a end-user, rather than by an expert or technician.

In the 2010s, PCs are typically connected to the Internet, allowing access to the World Wide Web, personal computers may be connected to a local area network, either by a cable or a wireless connection. In the 2010s, a PC may be, a multi-component desktop computer, designed for use in a location a laptop computer, designed for easy portability or a tablet computer. In the 2010s, PCs run using a system, such as Microsoft Windows, Linux. The very earliest microcomputers, equipped with a front panel, required hand-loading of a program to load programs from external storage. Before long, automatic booting from permanent read-only memory became universal, in the 2010s, users have access to a wide range of commercial software, free software and free and open-source software, which are provided in ready-to-run or ready-to-compile form. Since the early 1990s, Microsoft operating systems and Intel hardware have dominated much of the computer market, first with MS-DOS. Alternatives to Microsofts Windows operating systems occupy a minority share of the industry and these include Apples OS X and free open-source Unix-like operating systems such as Linux and Berkeley Software Distribution.

Advanced Micro Devices provides the alternative to Intels processors. PC is an initialism for personal computer, some PCs, including the OLPC XOs, are equipped with x86 or x64 processors but not designed to run Microsoft Windows. PC is used in contrast with Mac, an Apple Macintosh computer and this sense of the word is used in the Get a Mac advertisement campaign that ran between 2006 and 2009, as well as its rival, Im a PC campaign, that appeared in 2008. Since Apples transition to Intel processors starting 2005, all Macintosh computers are now PCs, the “brain” may one day come down to our level and help with our income-tax and book-keeping calculations. But this is speculation and there is no sign of it so far, in the history of computing there were many examples of computers designed to be used by one person, as opposed to terminals connected to mainframe computers.

Using the narrow definition of operated by one person, the first personal computer was the ENIAC which became operational in 1946 and it did not meet further definitions of affordable or easy to use. An example of an early single-user computer was the LGP-30, created in 1956 by Stan Frankel and used for science and it came with a retail price of $47, 000—equivalent to about $414,000 today.

Introduced at the 1965 New York Worlds Fair, the Programma 101 was a programmable calculator described in advertisements as a desktop computer. It was manufactured by the Italian company Olivetti and invented by the Italian engineer Pier Giorgio Perotto, the Soviet MIR series of computers was developed from 1965 to 1969 in a group headed by Victor Glushkov 2. – Star Trek is an American science fiction media franchise based on the television series created by Gene Roddenberry. The first television series, simply called Star Trek and now referred to as The Original Series, debuted in 1966 and it followed the interstellar adventures of Captain James T.

Kirk and his crew aboard the starship USS Enterprise, an exploration vessel. The Star Trek canon of the franchise include The Original Series, a series, four spin-off television series, its film franchise. In creating Star Trek, Roddenberry was inspired by the Horatio Hornblower novels, the satirical book Gullivers Travels and these adventures continued in the short-lived Star Trek, The Animated Series and six feature films.

The adventures of The Next Generation crew continued in four feature films. In 2009, the franchise underwent a reboot set in an alternate timeline, or Kelvin Timeline. This film featured a new cast portraying younger versions of the crew from the show, their adventures were continued in the sequel film. The thirteenth film feature and sequel, Star Trek Beyond, was released to coincide with the franchises 50th anniversary, a new Star Trek TV series, titled Star Trek, Discovery, will premiere in May 2017 on the digital platform CBS All Access. Star Trek has been a phenomenon for decades.

Fans of the franchise are called Trekkies or Trekkers, the franchise spans a wide range of spin-offs including games, figurines, novels, toys, and comics. Star Trek had an attraction in Las Vegas that opened in 1998. At least two museum exhibits of props travel the world, the series has its own full-fledged constructed language, Klingon. Several parodies have been made of Star Trek, in addition, viewers have produced several fan productions. As of July 2016, the franchise had generated $10 billion in revenue, Star Trek is noted for its cultural influence beyond works of science fiction. The franchise is also noted for its civil rights stances. The Original Series included one of televisions first multiracial casts, Star Trek references can be found throughout popular culture from movies such as the submarine thriller Crimson Tide to the animated series South Park.

As early as 1964, Gene Roddenberry drafted a proposal for the series that would become Star Trek 3. – A Trekkie or Trekker is a fan of the Star Trek franchise, or of specific television series or films within that franchise. In 1967, science fiction editor Arthur W. Saha used the term in an interview with Pete Hamill that Hamill was conducting for TV Guide concerning the phenomenon of science fiction. The first Star Trek fanzine, Spockanalia, appeared in September 1967, Roddenberry, who was aware of and encouraged such activities, a year later estimated that 10,000 wrote or read fanzines. Many early Trekkies were also fans of The Man From U. E, another show with science fiction elements and a devoted, cult-like audience.

Perhaps the first large gathering of fans occurred in April 1967, another was in January 1968, when more than 200 Caltech students marched to NBCs Burbank, California studio to support Star Treks renewal. The first fan convention devoted to the show occurred on 1 March 1969 at the Newark Public Library, some fans were so devoted that they complained to a Canadian TV station when it cancelled a show in July 1969 for coverage of Apollo 11. However, the Trekkie phenomenon did not come to the attention of the public until after the show was cancelled in 1969.

The first widely publicized fan convention occurred in January 1972 at the Statler Hilton Hotel in New York, featuring Roddenberry, Isaac Asimov, and two tons of NASA memorabilia. The organizers expected 500 attendees at the First International Star Trek Convention but more than 3,000 came, attendees later described it as packed and like a rush-hour subway train. Some actors, such as Nichelle Nichols, were unaware of the size of the shows fandom until the conventions, the conventions so grew in popularity that the media cited Beatlemania and Trudeaumania as examples to describe the emerging cultural phenomenon.

6,000 attended the 1973 New York convention and 15,000 attended in 1974, by then the demand from Trekkies was large enough that rival convention organizers began to sue each other. The first UK convention was held in 1974 and featured special guests George Takei, after this, there was an official British convention yearly. Because Star Trek was set in the future the show did not become dated, the entire cast reunited for the first time at an August 1975 Chicago convention that 16,000 attended. Star Trek Lives. An early history and exploration of Trekkie culture published that year, was the first mass-market book to introduce fan fiction, by 1976 there were more than 250 Star Trek clubs, and at least three rival groups organized 25 conventions that attracted thousands to each. By the late 1990s an estimated two million people in the United States, or about 5% of 35 million weekly Star Trek watchers, were what one described as hard-core fans. The Trek fandom was notably fast to use the World Wide Web, the Guardians Damien Walter joked that the 50% of the early world wide web that wasnt porn was made up of Star Trek, The Next Generation fansites.

There are some fans who have become overzealous and they leap out of bushes, look in windows and lean against doors and listen. Since only about a dozen quarterbacks are selected during the typical draft and this is the stuff of Star Trek conventions 4. – A space probe is a robotic spacecraft that does not orbit the Earth, but, instead, explores further into outer space. A space probe may approach the Moon, travel through space, flyby, orbit, or land on other planetary bodies. Approximately fifteen missions are currently operational, once a probe has left the vicinity of Earth, its trajectory will likely take it along an orbit around the Sun similar to the Earths orbit. To reach another planet, the simplest practical method is a Hohmann transfer orbit, more complex techniques, such as gravitational slingshots, can be more fuel-efficient, though they may require the probe to spend more time in transit. Some high Delta-V missions can only be performed, within the limits of modern propulsion, a technique using very little propulsion, but requiring a considerable amount of time, is to follow a trajectory on the Interplanetary Transport Network.

First man-made object to land on the Moon, or any other extra terrestrial surface. First mission to photograph the far side of the Moon, launched in 1959, first robotic sample return probe from the Moon. It was sent to the Moon on November 10,1970, first successful in-place analysis of another planet.

It may have also been the first space probe to impact the surface of another planet, the Venera 7 probe was the first spacecraft to successfully soft land on another planet and to transmit data from there back to Earth. Upon its arrival at Mars on November 13,1971, Mariner 9 became the first space probe to orbit around another planet. Although, the spacecraft failed shortly after landing, the Mars Exploration Rovers, Spirit and Opportunity surface and geology, and searched for clues to past water activity on Mars. They were each launched in 2003 and landed in 2004, communication with Spirit stopped on sol 2210. JPL continued to attempt to regain contact until May 24,2011, Opportunity arrived at Endeavour crater on 9 August 2011, at a landmark called Spirit Point named after its rover twin, after traversing 13 miles from Victoria crater, over a three-year period. As of January 26,2016, Opportunity has lasted for more than twelve years on Mars — although the rovers were intended to last only three months. The first dedicated missions to a comet, in this case and they dropped landers and balloons at Venus before their rendezvous with Halleys Comet.

This Japanese probe was the first non-US, non-Soviet interplanetary probe, a second Japanese probe, it made ultraviolet wavelength observations of the comet. The first space probe to penetrate a comets coma and take images of its nucleus. First solar wind sample return probe from sun-earth L1, first sample return probe from a comet tail 5. – The Star Trek fictional universe contains a variety of weapons, ranging from missiles to melee. A directed-energy weapon emits energy in an aimed direction without the means of a projectile and it transfers energy to a target for a desired effect. Intended effects may be non-lethal or lethal, for example, in Star Trek, a hand phaser can be set to stun or kill. Phasers come in a range of sizes, ranging from small arms to starship-mounted weaponry.

There are several types of phasers used by the United Federation of Planets Starfleet. Though they seem to discharge in a beam, close observation reveals that phasers actually discharge a series of pulsed energy projectiles into the target. This versatility means they can also be used as welding torches or cutting tools, the stream can be adjusted to strike multiple targets at once, strike a single target with precision, or even destroy large amounts of material. The overload process is marked by a sound that increases in volume. Personal phasers can be small enough to fit in the users palm.

Larger and more powerful phaser rifles are issued to security personnel. The ships phaser system was said to be capable of destroying continents. Starship phasers can be used while the ship is travelling at Warp speeds. According to later series, Phasers release a beam of fictional subatomic particles called rapid nadions and this was a homage to the 1990 anime series Fushigi no Umi no Nadia, known in North America as Nadia, The Secret of Blue Water. This version of the phaser seems to only have two settings, stun and kill, which fire blue and red colored projectiles respectively. The barrel of the weapon is two-sided, one being colored red and the blue to indicate the current setting. A similar change was seen in the starship-mounted phaser banks, which also fire single projectiles instead of continuous streams.

In Star Trek Beyond, the sides of the sidearm phasers are flat and both barrels shoot blue bolts that deal no physical damage, while the barrel tips are still colored blue. The original phaser rifle prop from Where No Man Has Gone Before sold at auction for $231,000, the Borg cutter weapon is a laser, as mentioned in the Star Trek, The Next Generation episode Q Who and is apparently incapable of directly penetrating Federation shielding 6. – Spock, commonly Mr. Spock, is a fictional character in the Star Trek media franchise.

In addition, numerous actors portrayed the various stages of Spocks rapid growth, due to the effects of the Genesis Planet, in the 1984 Star Trek film Star Trek III, The Search for Spock. In the 2009 film Star Trek, Nimoy reprised his role with Zachary Quinto, both reprised their roles in the 2013 sequel Star Trek Into Darkness and Quinto reprised his role again in 2016s Star Trek Beyond. Spock serves aboard the starship Enterprise, as officer and first officer. Spocks mixed human-Vulcan heritage serves as an important plot element in many of the characters appearances, Kirk and Dr. Leonard Bones McCoy, he is one of the three central characters in the original Star Trek series and its films.

After retiring from Starfleet, Spock serves as a Federation ambassador, born to the Vulcan Sarek and the human Amanda Grayson, Spock has a troubled childhood due to his mixed heritage. On his homeworld, he was bullied and tormented by full-blooded Vulcan children. For a time, he grew up alongside his older half-brother Sybok, in the episode Amok Time, it is revealed that Spock became betrothed to TPring during his childhood.

Sarek supported Spocks scientific learning and supporting his application to the Vulcan Science Academy, in the 2009 film Star Trek, Spock is seen rejecting his acceptance into the Vulcan Science Academy on the basis that they would never fully accept someone who was only half-Vulcan. Because Spock did not enter the VSA, and sought to join Starfleet instead, Spock appeared as the science officer on the USS Enterprise in the first pilot for the series, The Cage. Spock was one of the members of the team who joined Captain Christopher Pike on a mission to Talos IV in order to investigate a distress call. Spock did appear in the pilot, Where No Man Has Gone Before. During the events of that pilot, Spock became concerned at the risk to the ship posed by Lieutenant Commander Gary Mitchell, the earliest appearance of Spock in the series as broadcast was The Man Trap, the first such episode. When he needs to knock out a version of Kirk in The Enemy Within. Together with Chief Engineer Montgomery Scotty Scott work together to rejoin the good and evil versions of the Captain, during Miri, he finds himself to be the only member of the landing party to be immune to the physical affects of the disease affecting human adults on the planet.

Creator

However, he realises that he is probably a carrier and could infect the Enterprise if he were to return, doctor Leonard McCoy manages to devise a cure, allowing the team to return to the ship. When Simon van Gelder enters the bridge armed with a phaser in Dagger of the Mind and he later conducts a mind meld with van Gelder as part of the investigation into the activities of the nearby colony. After the power to the colony is shut down, and a force field drops.

Product Information Star Trek: Starship Creator Deluxe lets you design and build your own starship, then send that ship out on missions across the galaxy. You have seven starship classes from which to choose, including the Defiant Class from Star Trek: Deep Space Nine, the Galaxy Class from Star Trek: The Next Generation, the Intrepid Class from Star Trek: Voyager and, of course, the Constitution Class from the original Star Trek series. The game helps you choose a class of starship, then equip the vessel with various items needed to fly missions, such as Photon Torpedoes, Phasers, probes, science labs, detectors, power plants and warp drives. Each item costs a certain amount of credits, which limits how much equipment you can provide.

Once the ship is equipped, you select a crew from a wide assortment of Star Trek characters spanning the Star Trek movies and all four of the Star Trek series. Name your ship and see it displayed as a 3D model you can examine from any angle. With your ship built and your crew selected, you then choose from dozens of missions and put your ship in service. Missions run the gamut of classic Star Trek fare, from the initial shakedown run to exploring gravimetrical anomalies to exploring strange, new worlds and going where no one has gone before. For the most part, you don't participate in the mission.

You watch the ship and the Captain's Log that reports any problems with which your handpicked crew has to deal. The entire process is largely hands-off. As you complete missions, you get more money, which allows you to further equip your vessel or buy new vessels, adding to your fleet. Product Identifiers Publisher Simon & Schuster Interactive Game Star Trek: Starship Creator Deluxe MPN 65 UPC 65 eBay Product ID (ePID) 56240430 Key Features Platform Windows/Mac ESRB Rating E - Everyone Genre Simulation Location USA Tech Details ESRB Descriptor Mild Violence Control Elements Keyboard, Mouse Number of Players 1 Release Year 1999 Game Special Features. Create and command your own Starfleet vessel.

Choose from ten classes of Starships. Send your ships out on over 30 Starfleet missions. Star Trek Starship Creator I like all things Trekie, buy this game was a little bit of a let down. I was thinking about building your own ship however you want it, but it is more like just upgrading existing ships as you earn credits by doing missions. But then it may be better on an older windows version because it does not work just right on my newer windows. Might be good for a Mac user.

I like the way it is true to star Trek and you select your crew from real people from the shows and movies.